Other Game Design • early turn effect application candidates (e.g. pre-movement)
thread for finding candidates for effects which should happen earlier in turn processing. And design how hose could work/should be shown in UI.some findings:before-movement or before-combat offensive...
View ArticleOther Game Design • Re: early turn effect application candidates (e.g....
Work in progress. I might delete all this or move it elsewhere once it's done.I'm going through all the list of turn processing, starting from backend to really understand...
View ArticleFreeOrion Project • Re: Old Releases on Sourceforge
I suppose it's too much trouble to keep them less frequently but still occasionally for older than some time? Like weekly until 6 months, then monthly for the next 2 years?Maintaining such a retention...
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
Progress on 0.5.1 releaseStatistics: Posted by Vezzra — Sun Jun 23, 2024 10:22 am
View ArticleAnnouncements • Re: Monthly Online Voice Chat Meetings
The next online voice chat meeting will be on Tuesday, June 25th 2024, 6pm UTC or 8pm Vienna/Berlin time.Link to Jitsi room: https://meet.jit.si/ThoroughNovembersConvertPossiblyPlease post suggestions...
View ArticleOff-Topic • Music Thread?
There isn't one. I present to you the cruel sea:https://www.youtube.com/watch?v=0UnKPSmg3EcStatistics: Posted by wobbly — Sun Jun 23, 2024 1:26 pm
View ArticlePlay-Testing Feedback • Outrageous, I think it is cheating now
My Bio Adaptive Hull with +80 stealth was passing through a enemy fleet with 30 detection and was destroyed.That is just B.S.! FreeOrion_Maximilian_Anacreon_0313_20240624_125410.sav.gzStatistics:...
View ArticlePlay-Testing Feedback • Re: Outrageous, I think it is cheating now
Would be more useful if you provided the save prior the situation as well, but my guess is you were not using passive fleet stance (or defensive hide, it should work there too). Combat log shows that...
View ArticlePlay-Testing Feedback • Found a new bug
Already reported on githyanki (or was it githzerai?) but wondering if anyone else has seen this:sitrep doesn't warn of attacking fleets or report the resulting combat sometimesI suspect it may be...
View ArticlePlay-Testing Feedback • Re: Found a new bug
Did they run the (last) starlane in a single turn? In that case you can't be warned. As in they are idle one system away from yours, at distance 80, and their ships have speed 100: if they order the...
View ArticleOff-Topic • Re: Music Thread?
Probably my thread for the moment to post stuff in and people with similar taste can enjoy, and those without can ignore. I some how missed that Paul Ryder died....
View ArticlePlay-Testing Feedback • Funny story
So there was this system Alderamin (two nice native species homeworlds had to fight tooth and nail with the enemy to grab this border system) and it was the only one in the smallish galaxy with a red...
View ArticlePlay-Testing Feedback • Re: Funny story
Yeah, funny story Another surprise could be too enthusiastic use of planetary drives and driving over a starless systemI wonder if new iteration of Augmentation in current master build would allow...
View ArticlePlay-Testing Feedback • Re: Rename systems and planets bug and some suggestions.
I see, I see. Well, this can wait until I'll deal with my own projects and get my hands into all these issues. Meanwhile I'm purging this poor 0.5.0 version and going back to 0.4.9 where at least...
View ArticleProgramming • C++ help needed: add filter for potential effect targets
I would like to get rid of the second round of application of effects (that is a ApplyMeterEffectsAndUpdateMeters) in order to restrict weird effect interactions. We currently need it this round in...
View ArticleProgramming • Re: C++ help needed: add filter for potential effect targets
So a question to everybody in the forum: do you expect anything to break with the change? Before the change there was a second round of meter application for all objects. Now this is restricted only...
View ArticleScripting & Balancing • Re: Unowned Gateway to the Void
Now that BlueAward has brilliantly proved that Gateways to the Void are indeed a very useful building, what do we do with them ?Outside of the problem of balance and Wobbly's quite correct affirmation...
View ArticleGeneral Discussion • Re: Recent Windows Builds
New test build (build 2024-06-27.1d5cc18) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by Vezzra — Tue Jul...
View ArticleGeneral Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
New test build (build 2024-06-27.1d5cc18) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by Vezzra — Tue Jul 02, 2024 6:24 pm
View ArticleGeneral Discussion • Re: Ubuntu PPA
Uploaded version 2024-06-27.1d5cc18 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Jul 03, 2024 6:17 am
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