Play-Testing Feedback • Re: Bombing a planet but population is not going down
At least, I think I'm bombing the planet. I have ships in orbit of a hostile empires world that have the earliest bombs. Every turn they sit there and it says they engage in combat with the planet. I...
View ArticleScripting & Balancing • Ancient guardians
I found bombardment to be of practical use is getting rid of Ancient Guardians, because their pop is useless, and while not numerous, leads to ridiculous amount of troops and therefore production to...
View ArticleFreeOrion Project • Re: Old Releases on Sourceforge
Ok, good to know.Nevertheless, @Geoff: Shall we adopt Oberlus proposal and periodically delete all test builds older than 6 months? Do you think the test builds of the last 6 months will be sufficient...
View ArticleScripting & Balancing • Re: Ancient guardians
Have to admit I am not sure why something I find to be legit use of bombardment, and pretty much only one that makes sense, you are calling an exploit. Like only way to get rid of them is supposed to...
View ArticlePlay-Testing Feedback • I was wondering...
What if one lost around 200 PP when a very expensive building that was near completion was lost as the planet rebelled and went independent. Seeing as this may be somewhat logical because of the way...
View ArticlePlay-Testing Feedback • Re: I was wondering...
What exactly is unexpected there? I mean planet rebelling may be a surprising, not well documented feature, and may take you by surprise, however it is a normal mechanic. Or is the lost production...
View ArticlePlay-Testing Feedback • Rename systems and planets bug and some suggestions.
Downloaded FreeOrion 0.5 Git 20.08.2023Guys, I was not impressed by a pair minor but very annoying "improvements". Namely:Why can't I rename star systems anymore? I used to name my home system as...
View ArticlePlay-Testing Feedback • Re: Rename systems and planets bug and some suggestions.
By the way, could anyone tell me how to edit system names list? There are some too bad and wrong names I'd like not to see at all on my screen.It's in the language text files.Where the planets...
View ArticlePlay-Testing Feedback • Map size
Well I'm hooked on FO again, finally started a game with 0.5.0.1 and chose some different settings this time. Instead of 30 systems/player I went for something very close to the MOO 1 standard of...
View ArticlePlay-Testing Feedback • Re: Map size
One major trouble is the lack of Regional Admin's (not sure where that tech hides, usually I get that early)Go to the Pedia and write Regional in the search box.IIRC, adopting the policy Bureaucracy...
View ArticlePlay-Testing Feedback • The mad expansionist learns a lesson...
I'm the title personage. I have a psychotic need to get as much "land" as I can. : ) It works out well in most 4X's but I've realized that FO rather punishes one for it. Colonizing that 1 max pop...
View ArticlePlay-Testing Feedback • Re: The mad expansionist learns a lesson...
Indeed! In the FO with IP upkeep per planet, abandoning some planets to have more overall yield is a thing.But then you have- Vassalization policy, that allows you to milk IP from unowned planets in...
View ArticlePlay-Testing Feedback • Re: Military stealth
Now that I've been at the receiving end of BlueAward's stealthy bio-adaptatives, I can say that yes, there's a balance problem there.It still doesn't lead me to advocate for switching the balance...
View ArticleGeneral Discussion • Re: Recent Windows Builds
New test build (build 2024-06-12.e0729e0) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by Vezzra — Tue Jun...
View ArticleGeneral Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
New test build (build 2024-06-12.e0729e0) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by Vezzra — Tue Jun 18, 2024 6:06 pm
View ArticlePlay-Testing Feedback • Stealth sucks
[initializing rant mode]Yeah, I still hate how stealth works (or more correctly doesn't). Had a nice Symb Hull with dampener (35 stealth) and used it on 2 empires with 30 det. Safe right? No. Dead....
View ArticlePlay-Testing Feedback • Re: Stealth sucks
Absolutely!so I tried to save it by turning it back to a system with a sun and more enemy ships (all 30 det)Your ship still had the malus from the empty system, because some shenanigans of how FO in...
View ArticleGeneral Discussion • Re: Ubuntu PPA
Uploaded version 2024-06-12.e0729e0 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Jun 19, 2024 8:44 am
View ArticlePlay-Testing Feedback • Re: Turn events
yes, the values you see in the UI are the ones which will be used in combatThis is the general design principle... The values shown in the GUI should represent what will happen in the next sever turn...
View ArticleProgramming • Re: Implementing pre-movement effects(?)
probably we should start by a watered down UI design principle;(usually and in most cases) UI shows the correct numbers which will be used in turn processing (e.g. movement, blockade, combat, effect...
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