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Play-Testing Feedback • Ah excrement!

The ship damage display is for 4 rounds but the planet defense display is for 1 round. Just lost a game in the early stages because of that. Cruiser Ms seemed enough to defeat a native planet with 80...

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Play-Testing Feedback • How not to go insane reading FO sitreps...

YoU cAn acTuaLly tUrN ofF tHE SHip ARRIVAL notiFiCations.That's so useful it ought to be in the welcome sitrep...Statistics: Posted by Atreides — Wed Jul 03, 2024 9:23 am

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Play-Testing Feedback • Re: Ah excrement!

I liked more when display was for one round damage also for the ships (I like to be able to see the damage per one shot when there are ship shields...), although it made harder to forecast fighters...

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Play-Testing Feedback • Re: Engineering Corps

Sorry can't double check now, but is engineering corps even working? I think I didn't see actual difference after adopting it. I mean I did pay the influence cost (which is not counted in Empires...

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Play-Testing Feedback • Urgh, it pays to be sloppy : (

So it seems that the problem with the windows not being remembered can be worked around by being a dirty filthy slobbish dirtbag pig. Yup, all you need to remember is to leave some space between the...

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General Discussion • Twenty-eighth game on the multiplayer slow game server

27th game is close to completion so I'm opening this thread about the next game.Dates and version are TBA.Changes from previous game:Teamed game.Galaxy: multi-arm spiral with custom universe...

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General Discussion • Another bad thing about snap

You can't edit the installed files like you can with other installation methods.Gotta say it was an amazing sight to see moi, the all powerful and godlike ROOT denied permission. I had no clue that...

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General Discussion • Re: Twenty-eighth game on the multiplayer slow game server

I'm down to f...ightDo we want any tweaks to stealth or something? Did wobbly's proposals generally got hung on not hurting Sly stealth or something? I think only change so far is that lighthouses...

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General Discussion • Re: Another bad thing about snap

sorry, but you are doing it wrong. snaps are intended to be alive/updated, so if you directly change files without knowing what you are doing... there is a high probability that those get overwritten....

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Play-Testing Feedback • Re: Urgh, it pays to be sloppy : (

Can confirm.Thanks for figuring that out Atreides, that has been a huge PITA for years (on and off) to me!Statistics: Posted by riidom — Sun Jul 07, 2024 9:52 am

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Programming • Re: C++ help needed: add filter for potential effect targets

With the PR, things like the following side-effect happen:the boost for creating a new ship with robotic interface shields effect kicks in +1 turn for old ships, but kicks in first turn for newly...

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Play-Testing Feedback • Etty -9?

Playing them now and noticed a space oddity ; )Planet scanners are -20 but ship are -9.A very old post called Etty Blindness suggested they get a minus 5 or 9 but could find no other confirmation that...

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General Discussion • Re: Recent Windows Builds

New test build (build 2024-07-05.367dbe1) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by Vezzra — Tue Jul...

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General Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2024-07-05.367dbe1) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by Vezzra — Tue Jul 09, 2024 6:04 pm

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Play-Testing Feedback • RP/PP and PP/turn displays

I'd noticed a while back that research shows the total RP cost while production shows the max. cost spendable per turn. I'd assumed that this was the most efficient display but now I'm not sure.What...

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General Discussion • Newbies this is what those stability numbers mean...

Under 0: Anarchy and Revolution1 to 5: Rioting in the streets, it's an emergency and things are close to collapse. Almost nothing works (like bonuses)6 to 10: Constant strikes, high crime. Poor...

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General Discussion • Re: Newbies this is what those stability numbers mean

Interesting take, however I find it rather misleading in terms of game mechanics.First order of business is to aim for at least 10 stability. Most bonuses work then, including the most relevant ones...

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Play-Testing Feedback • Re: RP/PP and PP/turn displays

Can you clarify? I do not understand the "total vs max" cost statement.To me both production and research displays work largely the same. Difference is with what happens to overflow (imperial...

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General Discussion • guides subforum?

maybe we should have a guides/tutorials/gameplay mastery forum? i doubt the search functionality is up to the task to give useful info to players.so anybody could add little wisdoms and we could also...

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General Discussion • Re: Up-to-date Test Snap

seems like i did not update this the last three months at revision 436 (2024-04-23.ba8ede4ab).so here some random revisions in case we want to get back in time to see a bug already existed. the new...

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