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Other Game Design • early turn effect application candidates (e.g. pre-movement)

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thread for finding candidates for effects which should happen earlier in turn processing. And design how hose could work/should be shown in UI.

some findings:
  • before-movement or before-combat offensive flanking, charging(?),
  • before-combat defensive flanking, stealth flux ships
  • in-flight stealth ship movement

Statistics: Posted by Ophiuchus — Fri Jun 21, 2024 9:34 am



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