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Support • 0.5.1 invisible filenames

Even after I removed all the old save files and started a new pure 0.5.1 game and saved it when I tried to load it after saving it the filename is invisible!It is there as the popup shows when you...

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Support • Re: 0.5.1 invisible filenames

Are you running in a window for fullscreen? Could you try switching? It sort of looks like a weird layout issue, and sometimes resizing the window helps with those...I can't replicate the problem on...

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Dev Blogs • Re: There is a time for everything...

Hello everyone,I guess this is it. 0.5.1 is out, I did some final cleanup (updated the release date of the 0.5.1 release in the changelog and in org.freeorion.FreeOrion.metainfo.xml on master - I...

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General Discussion • Re: Recent Windows Builds

New test build (build 2025-02-11.cb75012) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by o01eg — Tue Feb...

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General Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2025-02-11.cb75012) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by o01eg — Tue Feb 11, 2025 6:09 pm

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General Discussion • Re: Up-to-date Test Snap

weekly test build from master availableCode: latest/beta: 2025-02-11.cb7501268 2025-02-13 (472) 367MB -Statistics: Posted by Ophiuchus — Thu Feb 13, 2025 11:48 pm

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Compile • Should I compile from release tag or a branch?

I'm compiling latest release which is currently v0.5.1Because Debian sources are out of date I built freeorion from source, build went fine.Question 1: I cloned freeorion repo from release-v0.5.1...

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Compile • Re: Should I compile from release tag or a branch?

Difference between the v0.5.1 tag and the branch is that the branch contains CI fixes/small improvements for a maintenance release.Should have no difference for building locally. Take branch id...

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General Discussion • Re: Ubuntu PPA

Uploaded version 2025-02-11.cb75012 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Sat Feb 15, 2025 6:07 pm

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Play-Testing Feedback • First game of 5.1

So about 90 turns in. Eaxaw, 48 systems, 3 sides, random everything.The new annexing is getting a heavy workout since there are numerous natives. Xenos have it pretty good I'd say, just wait for the...

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Play-Testing Feedback • Re: First game of 5.1

380 IP for an economic slot is indeed something some players pass up on, and it's bit of a shame insurgency needs that too.Interesting note on xenophobes making that easier out of box via harassment...

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Programming • Content optimization

In the game there a lot of entities that are accessed by names in content files like species, buildings, ship parts and hulls, and so on. It means we compare strings when searching for them, stores...

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Programming • Re: Content optimization

Is this number based on a (high quality) hash of the string, or assigned sequentially? How do you associate other appearances of the same string with the same ID number? Does every reference to a...

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Play-Testing Feedback • What difficulty do you play?

It was very long time since I played last time, I used to play on maniacal difficulty and had no problem winning the game.However now with 5.1 with introduction of influence I'm struggling on...

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Play-Testing Feedback • Re: What difficulty do you play?

In the beginning it's really hard to catch up with the AI, the AI is also much more better than before.Oh that would be great. But I rather think you simply do not know the new content yet. So maybe...

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Support • Divine Authority unlocked?

I get this in the sitrep after getting one prereq. but it requires Trans. Arch. also which I don't have yet. Bug?Statistics: Posted by Atreides — Mon Feb 17, 2025 10:57 pm

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Support • Re: Divine Authority unlocked?

Tech prerequisites require all of them to be researched for a tech to be researchable, while other uses of "unlocked" (mostly?) only require one thing to do the unlocking. Probably some descriptive...

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General Discussion • Re: Ubuntu PPA

Uploaded version 2025-02-19.990c498 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Feb 19, 2025 2:54 pm

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General Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2025-02-19.990c498) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by o01eg — Wed Feb 19, 2025 2:55 pm

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General Discussion • Re: Godot Android client

Would you have an idea why the cards in my Combat System are shimmering when I reduce their scale ?I know that I used a quite horrible hack to have them react the way I want, but I don't understand...

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