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General Discussion • Re: Twenty-ninth game on the multiplayer slow game server

The server was updated to 0.5.1 RC3 (build 2025-01-21.f56628e).Statistics: Posted by o01eg — Fri Jan 24, 2025 2:47 am

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Announcements • Re: Monthly Online Voice Chat Meetings

The next online voice chat meeting will be on Monday, January 27th 2025, 6pm UTC or 7pm Vienna/Berlin time.Link to Jitsi room: https://meet.jit.si/ThoroughNovembersConvertPossiblyPlease post...

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General Discussion • Re: Twenty-eighth game on the multiplayer slow game server

Feedback request: Hi guys - was playing with fighter damage scaling 5 more balanced than with scaling 6?Statistics: Posted by Ophiuchus — Thu Jan 30, 2025 6:50 am

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Graphics • Re: Mech artwork for ground combat

Not sure if Strooka is still around, but actually yes, imho we'll need Mech images/models for ground combat once we develop it, if we follow my recent ideas...Statistics: Posted by LienRag — Fri Jan...

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Other Game Design • Re: Ground Combat Thoughts

I wrote down a few ideas about ground combat after Geoff told me to look at Into the Breach as an inspiration for my space combat tactical non-interactive system (I found ItB mechanisms very...

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Play-Testing Feedback • Getting used to influence and policies

Hi all,I'm struggling to get influence right. I think I want Centralization + Metropoles (which I can get quickly from Planetary Infrastructure), but I also want Industrialism (I'm Eaxaw). How do I...

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Play-Testing Feedback • Re: Getting used to influence and policies

Oh wait, I need Bureaucracy as well, so that I can build the regional wotsit centres to keep influence costs down. So how do I get Centralization+Metropoles+Industrialism+Bureaucracy???Statistics:...

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General Discussion • Games not reaching end game

This is a reply to a topic I couldn't find, but I know has been discussed multiple times. My question is is it actually a problem? Or do people just believe it is.Chess games between 2 strong players...

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General Discussion • Re: Games not reaching end game

Not much of a problem to me personally. That being said, I think it is a shame indeed that there's plenty of toys you don't get to use, at least not sensibly. Some are actively noob traps, even,...

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General Discussion • Re: Multiplayer server up

The web server was updated:Mastodon can be used for social auth on the webste (not in the game), currently requires to add info manually to database.Statistics: Posted by o01eg — Sun Feb 02, 2025 4:44...

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General Discussion • Re: Recent Windows Builds

0.5.1 RC4 has been released. Build (build 2025-02-02.d309ca5) available for Windows on sourceforge.Download here.Statistics: Posted by Vezzra — Sun Feb 02, 2025 6:22 pm

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General Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

0.5.1 RC4 has been released. Build (build 2025-02-02.d309ca5) available for macOS 10.15 and later on sourceforge.Download here.Statistics: Posted by Vezzra — Sun Feb 02, 2025 6:22 pm

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General Discussion • Re: Ubuntu PPA

Uploaded version 2025-02-02.d309ca5 0.5.1 RC4 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Mon Feb 03, 2025 4:13 am

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General Discussion • Re: Up-to-date Test Snap

updated snaps to weekly/RC4Code: Track Arch Channel Version Revision Progress Expires atlatest amd64 candidate v0.5.1-rc3-3-gd309ca553 470 - -latest amd64 beta v0.5.1-rc3-3-gd309ca553 470 - -latest...

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General Discussion • Re: Twenty-ninth game on the multiplayer slow game server

The server was updated to 0.5.1 RC4 (build 2025-02-02.d309ca5).Statistics: Posted by o01eg — Mon Feb 03, 2025 6:49 pm

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Announcements • FreeOrion v0.5.1 released

FreeOrion v0.5.1 has been released.This is the version of FreeOrion recommended for those who just want to play and enjoy the game. So unless you want to participate in game development or play the...

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General Discussion • Re: Godot Android client

Release 0.5.1 FreeOrionGodotClient-0.5.1.apk.Statistics: Posted by o01eg — Sat Feb 08, 2025 8:11 am

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General Discussion • Re: Twenty-seventh game on the multiplayer slow game server

Can you merge in the change I mentioned earlier privately for the game? And use normal 4 arm spiral? It just needs to be there for the generation https://github.com/freeorion/freeorion/ ......

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Play-Testing Feedback • Any tips for 0.5.1?

I read the changelog. It's a pretty big update in spite of being +0.1 versions : )Specifically I was wondering if anyone would explain the new annexation, etc. I mean I see the box, just wondering,...

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Play-Testing Feedback • Re: Any tips for 0.5.1?

Annexation is a bit lame imho the way it works as of now : the only interesting part is that it's cheaper if you adopt Policies that the species-to-be-annexed likes (also, if you colonize a lot of...

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