General Discussion • Re: Twenty-ninth game on the multiplayer slow game server
Why do I still have a "checksum not matching" even after I did a snap refresh ?Statistics: Posted by LienRag — Thu Jan 02, 2025 3:11 am
View ArticlePlay-Testing Feedback • Re: Beware of Turtle Aggression for AI!
Is there another condition for AI other than "Human" or rather "Not Human"?No. That is the condition. Curiously the "Not Human" looks to apply to multiplayer mates. I have this slightly modded local...
View ArticleSupport • Network Changes while in a multiplayer game causes the client to...
Tested version: 687fc56024a88 Note: bug appeared on older versions but was not investigated properlyOperating System: Artix (GNU/Linux)Description: Changing the network interface being used (for...
View ArticleSupport • Re: Network Changes while in a multiplayer game causes the client...
At least for v0.5.1, I think the answer to this is just don't do that. I don't know the relevant libraries or issues well enough to reliably fix it without probably introducing another bug / breaking...
View ArticleFreeOrion Project • Website Migration Downtime
There will likely be some forum and wiki downtime in the next few days or week due to migration of hosting to a new server.Exact start time and duration isn't known yet.Statistics: Posted by Geoff the...
View ArticlePlay-Testing Feedback • tech tree tweak
On the tech tree icons are used for ships parts and buildings that a tech unlocks. Now that policies are introduced, unlocked policies might be added as well. Also, if possible, unlocked buildings,...
View ArticlePlay-Testing Feedback • Re: tech tree tweak
Hmm. They seem already there for the most part (perhaps I saw an exception). I'd delete the post but I can't.Statistics: Posted by sneef — Sun Jan 12, 2025 4:02 pm
View ArticleFreeOrion Project • Re: Website Migration Downtime
I've requested migration to start on Wednesday Jan 15 around noon eastern US time, which is around 17:00 in Europe.There might be website downtime, and even if not, any forum posts on or after that...
View ArticlePlay-Testing Feedback • [0.5.1RC2] Configure nebulae?
Hi all,Hope everyone is well. Back after a break and enjoying 0.5.1RC2. Very pleased to see an option for 'Extremely Low' monster frequency - trying that out. Am I missing something, or is there no...
View ArticleGeneral Discussion • Re: Up-to-date Test Snap
updated snaps to weekly/RC2+2 buildCode: latest/stable: v0.5-rc3-38-g59084dbca 2024-03-20 (431) 215MB - latest/candidate: 2025-01-05.c19b86925 2025-01-11 (466) 367MB - latest/beta:...
View ArticlePlay-Testing Feedback • Re: [0.5.1RC2] Configure nebulae?
Not readily configurable, suppose you could put a feature request in, but meanwhile, if you are feeling adventurous, you can tweak universe generation code to generate fewer fields to begin with, in...
View ArticlePlay-Testing Feedback • Massive Fighter Overkill
In recent MP game I had an medium clash with someone using strike fighters only. In bout 2 my ships hit 25 fighters but only 13 out of 18 were actually destroyed. This is a huge disadvantage if you go...
View ArticlePlay-Testing Feedback • Re: Massive Fighter Overkill
No weapon in FO does ignore targets already targetted during that bout.You could have 25 spinal cannons targetting small ships and only killing 13 out of 18 targets.Imagine your fighters were...
View ArticleOnline Voice Chat Meeting Topics • Topics for online voice chat meeting...
This is the topics thread for our next online voice chat meeting on Monday, January 27th 2025.Please post suggestions for topics and discuss them here.Statistics: Posted by Vezzra — Mon Jan 20, 2025...
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
0.5.1 releaseStatistics: Posted by Vezzra — Mon Jan 20, 2025 12:42 pm
View ArticleGeneral Discussion • Re: What are your gameplay settings against the AI?
A very simple fix to the AI trying to invade each other would indeed be to have an AI that has fleet over an allied planet for more than, say, three turns, gift this fleet to the allied.Except if it...
View ArticlePlay-Testing Feedback • Re: Allied Stargates?
No and none that I know.Statistics: Posted by LienRag — Mon Jan 20, 2025 11:49 pm
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
more of a social media presenceWhat is needed exactly ?I guess that on the Fediverse I could try to do just that...Statistics: Posted by LienRag — Tue Jan 21, 2025 12:04 am
View ArticleScripting & Balancing • Re: Are carriers too cheap?
Since my tactical non-interactive combat system may actually come into existence in a reasonable delay, and it would overhaul completely how fighters work, maybe it's possible to wait for it ?In the...
View ArticleGeneral Discussion • Re: Ubuntu PPA
Uploaded version 2025-01-21.f56628e 0.5.1 RC3 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Thu Jan 23, 2025 6:16 pm
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