Support • Re: overriding fleets.ini in snap
So, what I did is a git clone https://github.com/freeorion/freeorion.git to a folder that is on a partition that has free space, and then a rsync from this partition's freeorion/defautl to...
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
Small summary:It was only Geoff and me. Nothing much was talked about, we just tested Windows build of the upcoming SDK with Python 3.10.16.Statistics: Posted by o01eg — Mon Feb 24, 2025 6:35 pm
View ArticleGeneral Discussion • Re: Twenty-ninth game on the multiplayer slow game server
I've got computer issues. Not sure if o01eg can just hit end turn for me.Statistics: Posted by wobbly — Mon Feb 24, 2025 7:41 pm
View ArticleGeneral Discussion • Re: Recent Windows Builds
New test build (build 2025-02-25.4827c30) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by o01eg — Tue Feb...
View ArticleGeneral Discussion • Re: Ubuntu PPA
Uploaded version 2025-02-25.4827c30 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Feb 26, 2025 6:40 pm
View ArticleGeneral Discussion • Re: Twenty-fourth game on the multiplayer slow game server
Bit of a necro but in mood for graphs again, I wanted newer games but why no backtrack even more, I posted these for MP23 after all so why not MP24.X axis is 94 turnsStatistics: Posted by BlueAward —...
View ArticleGeneral Discussion • Re: Twenty-fifth game on the multiplayer slow game server
A little study of 100 turns, might be good to have some measuring stick. Had quite a poor start here but just about managed to get 100 prod by turn 100! Very High monsters in this galaxy peaked below...
View ArticleOther Game Design • Re: Ground Combat Thoughts
After playing some¹ Into the Breach here are some ideas before I forget them entirely :- If we keep it a simultaneous combat system (one turn per Galactic turn, rather than half a turn per Galactic...
View ArticleProgramming • Re: Content optimization
Yes, it should be available with extra lookup steps, but for me it looks like we need some tag for building content type marking it's a colony building and condition to check if building has a...
View ArticleOnline Voice Chat Meeting Topics • Topics for online voice chat meeting March...
This is the topics thread for our next online voice chat meeting on Monday, March 31th 2025, 6pm UTC or 7pm Vienna/Berlin time.Link to Jitsi room:...
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
I'd love to hear from o01eg what they are doing with the parsing. And would like to discuss what we should do with the retry behavior of unregistered named values (which was a simple way of...
View ArticleSupport • ai remained dormant, doesn't expand at all v0.5.1 2-25 build
Dear all:I am running Free Orion on Ubuntu 22.04 linux, installed via a ppahttps://ppa.launchpadcontent.net/o01eg/ ... on/ubuntu/ jammy mainThe version of Free Orion I am running currently is 0.5.1.I...
View ArticleSupport • Re: ai remained dormant, doesn't expand at all v0.5.1 2-25 build
Could you locate, zip, and post the .log files from after starting a game with AIs and playing 10 or so turns?On Linux these are probably in ~/.config/freeorionStatistics: Posted by Geoff the Medio —...
View ArticleOnline Voice Chat Meeting Topics • Topics for online voice chat meeting April...
This is the topics thread for our next online voice chat meeting on Tuesday, April 1st 2025, 6pm UTC or 7pm Vienna/Berlin time.Link to Jitsi room:...
View ArticleGeneral Discussion • Re: Migrating to codeberg ?
A good question, probably even for non-researchers...Statistics: Posted by LienRag — Sun Mar 09, 2025 10:20 am
View ArticleSupport • Can't build Asteroid Hulls - But everything seems to be in place
Hi,I've got an orbital shipyard (in my capital planet), and an asteroid belt in the same system, with an outpost, and the asteroid processor building. I have also researched the appropriate tech and...
View ArticleSupport • Re: Can't build Asteroid Hulls - But everything seems to be in place
Is there a hostile armed fleet in the same system?Can you zip and attach a save file that demonstrates the issue?Statistics: Posted by Geoff the Medio — Thu Mar 20, 2025 9:47 am
View ArticleDev Blogs • Re: There is a time for everything...
Dear Vezzra, all the best to you! It has been a pleasure.Statistics: Posted by The Silent One — Fri Mar 28, 2025 2:40 pm
View ArticleOnline Voice Chat Meeting Topics • Re: Topics for online voice chat meeting...
A little reminder that meeting is holding tomorrow Tuesday, April 1st 2025, 6pm UTC or 7pm Vienna/Berlin time.Statistics: Posted by o01eg — Mon Mar 31, 2025 5:56 pm
View ArticleOther Game Design • Production uses besides military
Anti-micro management mechanics in the game are forcing production focus down a militant path. You can't tunnel your production into growth/research buildings.it wouldnt be hard to change the content...
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