Other Game Design • Re: Achievements
But it would be interesting to have another way to have small contests which could help each player have educated guesses about where other players are in their development.Graphs?Statistics: Posted...
View ArticleOther Game Design • Winner not taking all
I know that the immediate cause of his departure was interpersonal issues, but in the current game Wobbly stated how stressful the game was for him.He also mentioned that a few games ago (when he...
View ArticleStrategy Games • Re: StarLords3K - An on-line strategic 4X space game
A new episode will start in a week or so.If you have not played before and want to join in, sign up now and play the training game so you are up to speed when the real game starts.New features in...
View ArticlePlay-Testing Feedback • Re: Etty -9?
It's a percentage, IIRC.Statistics: Posted by LienRag — Tue Sep 24, 2024 12:13 pm
View ArticlePlay-Testing Feedback • Re: Map size
That would actually be a nice feature, saving the random rolls and allowing them to be displayed during the game.Indeed...Statistics: Posted by LienRag — Tue Sep 24, 2024 12:19 pm
View ArticleGeneral Discussion • Re: Recent Windows Builds
New test build (build 2024-09-24.4e37383) available for Windows on sourceforge.Download link for full installer.Download link for zip archive with binaries only.Statistics: Posted by Vezzra — Tue Sep...
View ArticleGeneral Discussion • Re: Up-to-date FreeOrion Mac-SDK and build - Test please!
New test build (build 2024-09-24.4e37383) available for macOS 10.15 and later on sourceforge.Download link.Statistics: Posted by Vezzra — Tue Sep 24, 2024 8:00 pm
View ArticleGeneral Discussion • Re: Ubuntu PPA
Uploaded version 2024-09-24.4e37383 to ppa:o01eg/freeorion.Statistics: Posted by o01eg — Wed Sep 25, 2024 2:16 am
View ArticleOther Game Design • New building : Void Generator
Sometime ago we discussed buildings that do affect other Empires' ability to build them.Here's one : the Void Generator, which collects energy from the void.Gives +1 focused Production per...
View ArticleOther Game Design • Re: Winner not taking all
And the general idea of having Empires start at peace, war declaration cost 10 IP, and war weariness to for each war declared of 1 IP per turn since the start of the war (paid at the Imperial Palace I...
View ArticlePlay-Testing Feedback • Ship names and ship design names
Ship names are attributed automatically, and can be changed by the player.Which is a good design.Ship names are not visible to other players, which is also a good thing (though one may wonder if...
View ArticlePlay-Testing Feedback • Re: Ship names and ship design names
Ship names are attributed automatically, and can be changed by the player.Which is a good design.Ship names are not visible to other players, which is also a good thing (though one may wonder if...
View ArticleOther Game Design • Re: New building : Void Generator
i like this one.Statistics: Posted by Ophiuchus — Tue Oct 01, 2024 7:11 pm
View ArticleOther Game Design • Re: Policy Cards Jumble
New Policy : Home RuleSocial Policy ?All non-Imperial Species who have a Homeworld in the Empire get +3 Stability.+2 if their Homeworld is in an allied Empire.+1 if it is in an Empire at peace with...
View ArticlePlay-Testing Feedback • Dream Recursion or Post-Influence Economics
Are we really in a simulation in a Dream Recursion world? Dream Recursion, as designed: Build at least 8 Collective Thought Networks to set stability of your planets to 21 everywhere.That costs heaps...
View ArticlePlay-Testing Feedback • Re: Dream Recursion or Post-Influence Economics
I've noticed this many years ago, and it was a natural consequence of the policy, as designed, to me, however even I struggle not to call it an exploit. Apparently people in the wild know about it and...
View ArticlePlay-Testing Feedback • Re: What is the No Growth Policy for?
I heard that increasing population has some IP cost increase so it can stop this in theory, the other thing is to please species that likes ofc.Yeah, it looks super useless to me and probably everyone...
View ArticleSupport • With a patched client, it is possible to annex a neutral planet...
Versions: Host: build 2024-07-28.6c6a58b + Client: patched build of 2024-09-02.85e9cd9 (patch only affected UI)Later tested on a local multiplayer game with both the host and other client being on the...
View ArticleSupport • Re: With a patched client, it is possible to annex a neutral planet...
Yep, expected / not implemented: https://github.com/freeorion/freeorion/ ... r.cpp#L810There might be something similar possible with policy cost affordability checks not accounting for annexation...
View ArticleScripting & Balancing • Re: Are carriers too cheap?
I am confused if you opposed or not the 2-1 ratio. Adding 2 targets for escorts and 1 target for civilian ships would satisfy your two constraints, do you concur?I guess, yes.Concerning Flak : the...
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