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Other Game Design • Re: Suggestions for a Carrier/Fighter revision

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On the fire on launch turn thing, a different option occurred: Combat Air Patrols

If a fleet hasn't moved that turn, a proportion of its fighters are in the air ready to defend, with more on standby: yes, this gives the defended an advantage but that's a balance concern.

Could the backend allow to have that be a Military Policy ?
It seems quite interesting both tactically and fluff-wise...

Unlocked by the first Fighter upgrade ?



I also want fighters available to planets to be able to launch.

Ditto...
Unlocked by the first Space Elevator, I'd say.

Statistics: Posted by LienRag — Thu May 30, 2024 9:51 am



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