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General Discussion • Re: Scrapping Ships

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For the 1st issue I'd suggest making scrapping require a dry dock or supply, anything else is ejecting crew members into the vacuum
The 2nd I don't have a strong opinion, in real life destroying old military equipment is a net cost, not a net gain, but I could also live with a 10% stockpile gain, if it works for game play.
Supply as requirement for scrapping, drydock for gaining stockpile sounds good in general. Scrapping old ships in space may be a lot easier due to the fact that you can discard the unwanted parts into open space.

Organic hulls should probably require an incubator. Does scrapping a living hull count as killing it? Are there any hull rights activists? :mrgreen:

Statistics: Posted by Grummel7 — Mon May 27, 2024 8:40 pm



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