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Other Game Design • Nerv disliked policies

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I would like to make policies that species dislike less effective for that species. Example: Etty don't like Industrialism so it only gives 10% more production and / or no bonus on stability.

For me it's still strange that you can keep Eaxaw calm by using Diversity with 10 species owned. I mean Eaxaw are xenophob and dislike Diversity but you can counter that easily. Same thing with Etty. They profit a lot from Industrialism even if they don't like it.

As far as I know the engine, it shouldn't be much of a problem to implement that.

Statistics: Posted by drkosy — Thu Dec 12, 2024 1:00 pm



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