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Scripting & Balancing • Re: The race for transcendence with Trancedance buildings

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* destroying a Trancedance building should give your empire a lasting penalty (everybody will hate the government for that)

Now that we have Species' Opinion, that part could be easily implemented.
And would make the general idea interesting to play.

-5 opinion for destroying a building maybe ? To all Species, like Ophiuchus said. And maybe a -1 Stability for all your current planets (definitive malus).

Double the cost for Transcendence (or quintuple it), make each Building cost 1000 PP and reduce the cost by (arithmetic) 10%, have the buildings require 15 Stability and be place 5 jumps away from each other, and it should be fun.

Statistics: Posted by LienRag — Sun Sep 08, 2024 8:56 pm



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