Quantcast
Channel: FreeOrion
Viewing all articles
Browse latest Browse all 251

General Discussion • Planet Stealth integer overflow bug

$
0
0
I recently remembered this game exists and started up a game on the easiest difficulty to remember how things worked and to see if I could actually get the tech victory in relative peace. I've discovered a planet that must belong to an AI empire, because it's in the middle of their supply lines, has a name starting with "Monastery" in italics and underlined, has many ships of that empire near it, has visible buildings on it, etc. but it won't register as that empire's planet because "Planet is obscured from sensors. This planet has never been thoroughly scanned by your empire. Latest known stealth (65536.000000) exceeds Detection Strength (30.000000)." Since that number is near the max unsigned short int, I guess they are experiencing some stealth debuff that tried to reduce stealth below zero, and it wrapped around?

Also, can someone remind me, is there a way to toggle off other empires' supply lines? Mine now overlap with several peaceful empires and I'd like to know how far they actually extend so I know where I can continue exploring.

Statistics: Posted by faiuwle — Thu May 23, 2024 12:31 pm



Viewing all articles
Browse latest Browse all 251

Trending Articles